Duration: 07:51 minutes Upload Time: 2007-09-05 16:21:58 User: omicronium :::: Favorites :::: Top Videos of Day |
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Description: How to make a door that opens when a target is in range. |
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Comments | |
UltimateGamer181 ::: Favorites 2007-12-24 21:14:57 How do u download tools? __________________________________________________ | |
jink2002 ::: Favorites 2007-12-24 17:26:23 ....you can also just use the door tool lol its a lot simpular...u just click and *boom* theres a fricken door lol __________________________________________________ | |
josemip ::: Favorites 2007-12-21 17:18:48 Is Hydraulic=( Targetfinder ) 0: 95.96) ¿?¿? Good job and Thanks __________________________________________________ | |
xXpezcoolXx ::: Favorites 2007-12-19 20:01:53 You should also make a tutorial or if you can tell me where can I find info on expression gates __________________________________________________ | |
xXpezcoolXx ::: Favorites 2007-12-15 23:40:56 Freaking awesome you are Wiremod God to me ^_^' __________________________________________________ | |
xDxIxRxExCxTxOxR ::: Favorites 2007-11-27 22:59:50 Gmod 10, dur __________________________________________________ | |
MadPiece2oo7 ::: Favorites 2007-11-18 17:06:02 The wire mod is so confusing...Will i learn all about how to make things with wire and not be so confuzed? __________________________________________________ | |
bechardo ::: Favorites 2007-11-07 15:03:21 What version of GM is it? __________________________________________________ | |
loopypoopydoopy ::: Favorites 2007-11-03 16:21:04 Heres an idea for it, put the beacon sensor over the door so when your under it, it will open __________________________________________________ | |
Magnetohydrodynamics ::: Favorites 2007-10-23 14:57:55 you can just use an if A then B else C selection gate __________________________________________________ | |
JTHM21 ::: Favorites 2007-10-14 21:09:18 really good. thanks __________________________________________________ | |
oogiesmuncher ::: Favorites 2007-09-17 18:25:22 k thanks __________________________________________________ | |
omicronium ::: Favorites 2007-09-17 12:29:28 That is only if you replace they keypad binds. Just use other keys like the , . and / keys. __________________________________________________ | |
oogiesmuncher ::: Favorites 2007-09-16 12:01:14 but if i do that wouldnt i lose some numpad numbers for my creations? __________________________________________________ | |
omicronium ::: Favorites 2007-09-13 23:18:25 you have to bind a button to get it to change. The bind should be this... bind button "incrementvar snap_enabled 0 1 1" 0 is off, 1 is on, and 1 is the number to change between, it's the difference between the numebers, if you wanted to go from 0 to 2, then it'd be 0 2 2, and if you wanted to go from 1 to 5, then it's 1 5 4. :D __________________________________________________ |
Tuesday, December 25, 2007
Opening door tutorial
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